Among the new streaming sites you’ll find Kissanime. As with most sites like this that involve streaming there are some problems and whenever the site is down people get upset. At this time KissAnime has high-quality anime available and offers free download. They also have a choice of formats and is also available for your mobile phone.
The latest happening in the world of streaming is cloud-based streaming and at present the move is toward all-streaming delivery of music. The thing that people love the best about streaming is that they can get the kind of music they want and can listen to it wherever and whenever they want to. The first important thing is to understand the rules of streaming. The rules concerning cloud-based streaming are defined and codified in relation with certain of the six exclusive rights an artist is automatically given upon the creation and fixation of an original piece of work. When it comes to streaming the rights which have to be addressed are – the exclusive right to reproduce, the exclusive right to publicly perform and the exclusive right to digitally transmit. All of these rights correspond to the two kinds of streams.
KissAnime – An amazing example of cloud based streaming Site
There are two dominant types of streams – interactive and non-interactive. Interactive streams are the type you find on a streaming service. On these kinds of services you can choose a certain song to listen to, listen to the song as many times as you like, rewind the song and so on. It is like having this song in your library on your iPod. These interactive streams are known as reproductions and as such they need a “streaming mechanical” license so that they can be placed between the streaming service and the copyright holder of the song. Basically the license gives the streaming service the right to reproduce. When these songs are then played by the end user, a public performance occurs and so that there is no infringement on the copyright holder’s exclusive rights to publicly perform, the streaming service pays a blanket license fee to the Public Performance Organizations who act on behalf of the copyright holder.
When it comes to non-interactive streams these are similar to what one encounters on traditional radio. In this case you cannot select a specific song, you cannot rewind it while it’s playing and there are limits to the number of times you hear a specific song. Public performance royalties must be paid by the streaming services to the PROs who represent the copyright holders. A digital performance royalty in the sound recording must also be paid by the non-interactive streaming service to the copyright holder of the master so that the streaming service doesn’t infringe upon the copyholder’s exclusive rights to digitally transmit their work.
Therefore as you can tell an interactive streaming site is a lot more expensive to run than a non-interactive site. Anyone who wishes to set up a streaming site for interactive streaming has to make deals with the master holders and pay higher royalties to the songwriters. The non-interactive streaming services also have to pay but they’re able to rely on compulsory license rules that obviate the need to make deals with master holders and pay a lower rate to the songwriters. In other words if you are a content holder you’re going to be a lot more threatened by a service which lets people repeatedly and on-demand play your recordings than you will be by a streaming service that is similar to traditional radio. This is the reason why the fees that are associated with interactive streaming are a lot higher than non-interactive streaming. However any artist who releases his own records and writes their own music can benefit financially from both interactive and non-interactive streams.
For interactive streams you’ll pay both from the negotiation of the master rights and from the public performance of these streams through the payments the streaming services make to the Public Performance Organizations who negotiate on behalf of their affiliated writers and collect blanket license fees from the streaming services and then distribute this money to their affiliated writers. For non-interactive streams the master holder/featured performer collects digital performance royalties from the public performance of the sound recording through SoundExchange on behalf of the master holder/featured performer. At present very few artists see large payments from either interactive or non-interactive streams. With time as more artists own their own masters they’ll be able to strike deals with the interactive streaming services that can give them favorable rates.
It is of importance to note the promotional benefit of an increased amount of music that is being streamed from the cloud to the public. The cloud is there and looming larger above the streaming business. Streaming is becoming more and more popular and for some people an essential and necessary part of their lives. For artists it is imperative to prepare and capitalize upon this technological innovation. To start with the preparation process it is important to affiliate with both a PRO and with SoundExchange so that you’re covered when it comes to non-interactive streams. Afterwards you should look for opportunities so you can extract value out of these streams whether through direct financial value through licensing your owned masters to interactive streaming services or brand building value, strategizing how you can leverage an increasing presence on these streaming sites by incorporating it into a much larger business development plan. As you can see by doing your homework first you can then be sure that you are heading into a technology that you understand and you will be able to benefit from it.